Lords of Aeturnum: Tremor Hunt, Part 1

•November 14, 2017 • Leave a Comment

*Thank you to Alex, Jordan, and Christian for an awesome game! You guys are hilarious. One of my favorite times playing Eternity SDSG so far.

If you would like to have your character featured in our writing, send an email to Jake at jtegtman@gmail.com for an in-person or online game demo. You can also submit your own gaming stories!

– – – – –

Jocko Athor had a white owl, larger than his beardless head. It was on his shoulder and kept turning to look at Rass. The dark-skinned human wasn’t sure what to make of it. He thought he’d heard the bird speak intelligently on more than one occasion since he and Jocko had met just days ago. It certainly seemed intelligent. Jocko had told Rass upon their first meeting that he had an imaginary pet owl, and that Rass should take care not to offend “Dan” the owl. So when Dan started talking to Rass he thought maybe the desert heat was affecting him as much as it was Jocko. The things he thought he’d heard the owl say were the sorts of things any person would talk about. The weather. How long the travel had been through the sands of the Desert Rose. Being thirsty. Women. That last part was especially unnerving. Why would a talking owl gush about a lost love, her hair like sunrays and bouqueted flowers of blue?

Rass Chappelle was hunting a worm in the Desert Rose that had been eating travelers and their horses. A group of merchants had offered a generous reward for the beast. During his investigation, however, Rass had felt that an ally might be of use in killing the worm as it was reportedly twice the size of a man. That’s when he’d found the beardless, hideous, owl-shouldered Jocko. The dwarf had a posse following him on one of the desert’s roads, but he was a member of Avidas, a true bounty hunter. He too had heard about the worm, and said his information was leading him to Solanar. Rass had thought he might make a capable, if horrendously ugly ally. His “imaginary” owl unnerved him most, though, and Rass’ opinion of his dwarf companion had dropped considerably, ever since.

Rass excused himself from the tent in which they had stopped for dinner, and entered the desert night. Solanar, with its grand structures of bronze and wood could be seen a few hundred yards away. Jocko was quick to follow. Finally, it seemed, Jocko’s posse was going to leave them alone. They’d been following for days and all conversation had been focused on their enjoyment of eating various types of rocks, and mining for gemstones.

“It sounds like most inns will be closed at this time of the summer – too busy with the merchant season for them to accommodate more travelers, likely.” The dwarf was lock-step with Rass as they headed toward Solanar.  “My advice is we go see the Avidas homestead in the city. May be we’ll find some clues there as to the whereabouts of the beast we seek, and bed rest, for sure.” Rass didn’t argue.

That was what Jocko found strange. Mostly, Rass didn’t talk at all. It was like Rass didn’t like him, at times. Plus, Jocko didn’t trust Rass. The human liked to pretend he too could see Jocko’s imaginary owl friend, Dan. And that just wasn’t right. But perhaps the human could be useful in helping to kill the desert worm they both sought. Splitting the pay wouldn’t be too bad either, as they were promised something considerable from the merchant’s guild. So many dead dwarfs from that desert worm, though. Killing it would hardly compensate for their precious lives lost. That also wasn’t right. No dead humans at all – all of them dwarfs. Sad, really. Dan had said so, too.

The Avidas homestead in Solanar was like every other of its kind in the sense that it gave free meals and rooms to its members, when available. All those who belonged to Avidas were bounty hunters, proven in the field. To join, a potential member had to score a mark and bring in a bounty, without pay. The task was well worth the effort though as Avidas members were respected across Aeturnum. Only bounties that aided the law were allowed posting or completion within the organization. They were a vigilante group, sanctioned by all large nations. And Jocko thrived in its ranks.

Unlike the other homesteads that Jocko had visited, however, Avidas in Solanar was supremely grand in structure. In the fire light of the late night, its wooden columns plated in bronze were magnified in sparkling flares of dark reds and hues of orange. It was more like a temple than a place for warriors and hunters. And it was big. Too big for a dwarf. Jocko blushed slightly when he noticed Rass eyeing him, expectantly. The two guards outside the homestead’s main entrance were waiting for some identification and proof of Avidas membership before allowing entry, as they all did. Jocko had forgotten in his awe-induced admiration. Rass cleared his throat, loudly, and Jocko revealed his Mythril medallion of Avidas.

Once inside, Rass got straight to business. He seemed to be good with other humans, and looked like he was trying to get some information from some of the hunters who were still awake at this late hour. Jocko had heard of a certain sage at that last tent they’d stopped at before entering the city. He began searching for the man. The last thing he heard before heading up to the lounge on the second story was Rass telling him that the Avidas guild was supposedly full for the night as well. Looked like they’d be searching for an inn tonight after all.

Rass was surprised when Dan the owl alighted upon his shoulder. Jocko didn’t seem to have noticed, or cared, at least. The bounty hunters weren’t being overly helpful to him, seemingly distrustful of his non-Avidas status. But he did find out about the Avidas resident blacksmith. A few minutes later Rass knocked loudly on the man’s door, fashioned of banded iron. An eyehole opened, revealing a strong-looking man with a black mustache and off-white nightcap.

“Who is it? I’m about to head to bed.”

“They call me Rass. Chappelle. I’m new here and I need a sword. Preferably large, and perhaps magical. I rather like it when they glow green, or blue, if you have one.”

“Of course I have one. What kind of smith do you think Avidas hires? But you can wait for the weapon tomorrow.” The eyehole shut abruptly and Rass could hear faint muttering on the door’s far side. He pressed his face as close to the door as he could and began shouting. It echoed through the homestead’s common room, startling more than one drunken hunter – one of whom fell to the floor with a startle and sleep-drunken shout.

“Listen! I have money. You can either take the money or leave it. In a city this size I can easily find someone else.” After a second of silence, the door opened.

“Shut up and come in. You’re a fool to shout like that at this hour.” The opened door revealed a room of weapons and armor, ending in a forge of considerable size. A second door over to the right appeared to lead to the man’s sleeping quarters. “Be fast about your selection. A working man’s got to sleep.”

“Call me Rass, by the way. Chappelle.” After a few minute’s consideration while looking at the wares, Rass decided on the claymore twice his size, imbued an icy blue in its sharp steel. Its hilt woven with what appeared to be ice. Rass had passed over the sword more than once, thinking that the hilt’s ice might melt at some point, making the sword worthless. But on the last pass he realized that his eyes weren’t deceiving him. The sword must be magical, as desired. He was too tired to continue his search with a critical eye. And he had outlived his already minimal welcome with the blacksmith, Rass observed, who had crossed his arms a few moments past.

“I’ll take this sword.” He reached for the icy hilt, expecting a chilling touch, but found the weapon to be warm and easily grasped, despite its appearance. “This claymore. What do you call it?”

“Ah. At least you have a good eye and have made this spectacle worthwhile for me. My prized weapon, ice-enchanted by the Alchemist Rainier, smithed in mine very own forge, here at the homestead. I call it the Willow. It fetches a price of 450 Espers.” Rass stiffened at hearing the price. “If it please you sir, I’ll fetch its scabbard, which will cost you nothing in extra funds. Consider it a gift from Avidas.”

Rass probed mentally into the pouch in his pocket. How much did he have right now? 25 Griever? Not nearly enough. “Of course! Please fetch the scabbard and I’ll let you sleep, good sir.” Not good. Maybe Jocko would have the funds, or some line of credit with Avidas.

Dan ruffled his wings. Rass he heard a whisper from his shoulder. “Ah, screw this. Let’s whack him and take the sword.” Rass looked at the owl, who was looking at him. His heart beat. The blacksmith turned toward him, smiling, scabbard offered in open palms. His heart beast again. Without thinking, Rass swung the tip of the sword upward, wide-eyed, in a tight arc, the last half inch of the blade slicing the blacksmith through his throat. Rass grabbed the scabbard, the blacksmith gargling blood and falling, when the owl flew off Rass’ shoulder. It cooed a sweet melody as the blacksmith hit the floor, and the poor man was lit on fire, along with half the room. Dan calmly flew back to Rass’ shoulder and spoke gently. “Now calmly leave the room.”

Heart beating too loudly, Rass obeyed. He couldn’t believe what had happened and didn’t dare oppose the demon-owl. He opened the iron door gently, thanked the burning corpse of the blacksmith so all in the main lobby could hear (and hoping his words would cover over any sounds of the fire), and softly shut the door behind him and Dan. While exiting the main lobby, he met Jocko, who appeared excited.

“I found out a great lead from this sage about where we might find the desert worm—”

“—Wonderful, Jocko. Right now, I’m really tired, and we should leave. But look! I got this great sword from the blacksmith. Great guy. Dan came with me. But let’s get out of here and talk in the morning.”

“Well, if you say so. I was going to meet a few more of the Avidas members before bed…”

“We will definitely have time for that tomorrow, but we’ve had a productive night, both, right?”

“You’re right, Rass, let’s get some shut eye.”

Later that night Rass was awoken from terrible dreams of Dan the demon-owl by Jocko’s snoring. He glanced outside the window to see part of Solanar in flames. The bronze of the city was pretty in the fire light, he thought, in his post-sleep daze. He could just make out the Avidas homestead in the fire’s center. He began mumbling to himself, ever so quietly, so as not to wake Jocko. “Lesson learned. Dan is not an imaginary owl.”

Rass went back to sleep, waking only slightly at Jocko’s alarmed shout in the morning’s early hours, and his sudden burst from the room. Rass mused lightly, and decided that today would be a good day for an early start. On his way out, he apologized to the innkeep for his friend’s rudeness and fast exit. He asked to have his friend find him at Solanar’s South gate when he returned from his early morning errand. Perhaps Jocko would think the fire had been from the blacksmith’s forge… Dan settled upon Rass’ shoulder, making him wince. After a moment’s hesitation and an odd look from Dan, the two headed for the South gate.



Gaming with the Pros: Geof Pietz, Co-Designer of “Insignia”

•November 11, 2017 • Leave a Comment

Geof is a great friend of mine from our high school days. We’ve stayed in touch through the years and have pursued very similar paths relating to gaming. He and his brother Anthony are about to release “Insignia” as a game app for phones – a tactical SDSG, much like Eternity SDSG in style. In this interview he relates a lot of his gaming and game design experience.

This post is a new format I wanted to try out. It’s a direct transcription of an audio interview we did together in old town Fort Collins. As such, it reads a little different as there’s very little editing. As we all know, reading a person’s speaking is very different than reading an edited version originally designed for text. That being said, I hope you enjoy this interview!

Leave comments below on who you’d like for us to interview next. And let us know if you like this format!

Interview with Geof Pietz

Jake: Yeah, so the first question is, who are we interviewing today?  So if you just want to, you know, say your name and just tell us about you, and a little bit about your gaming background.

Geof: Ok, well, I am Geof. That is me. Video games have probably been the prominent gaming experience in my life. I think my brother and I have been playing video games since before we had thumbs. Not really, but you get it. The classics – Mario, Zelda. I didn’t really get into RPG-type gaming, which is my favorite now-a-days, until Final Fantasy on the Gameboy. And then the classics. Probably late 90’s we picked up Final Fantasy again because my brother borrowed a PlayStation. He was pretty manipulative. I don’t know if he actually borrowed it or acquired it. So I think we played Final Fantasy 9, and then 8, then 7, played it backwards.

Jake: Nice!

Geof: Those three games were pretty influential on my perspectives on storytelling and video games systems. It was fun. So, yeah, played a lot of video games. And then only played board games pretty sparsely growing up. And then started playing tabletop RPGs with this massive group of friends – D&D 3.5. Anyways, it was like so overwhelming. Just too many people there, it wasn’t a great gaming experience. I think actually I might have just run-in and died. I’m pretty sure we were fighting dragons of some sort. I wasn’t necessarily uncautious or anything. Normally I’m a cautious person. I like my stealthy characters. But I think it was just unfortunate. I think right after that session I got to play with Clint and we just had like a two-person game, and that’s when I actually got to experience the role playing aspect, and the system itself. That was fun. If my memory serves me, I think I played your game later that summer probably, after my Freshman year of college?

Jake: Yes, we started in October or November..

Geof: OK

Jake: ..Of your Freshman year.

Geof: OK. That was my next gaming, well, RPG experience. I played the Black Knight, I’m pretty sure. I mean, that was his name and class and lifestyle. That was a lot of fun. What I enjoyed in the game was the combat focus. I didn’t really have any acting experience or role-playing experience. That’s not entirely true. I was Gunner #2 in a one-act play where I ran on stage, got shot and died, then I got dragged off. So that consisted of my acting experience. It was really a good warmup for me to grasp the role-playing concept. Since then I’ve played a decent number of systems. D&D 4.0, another campaign of 3.5. I played your game, of course, and it’s many variations. And then another game called Savage Worlds.

Geof: Most recently, video games I’ve been into-ing are the Dark Souls series, Uncharted, and Tomb Raider remakes. That’s all I got time for there. I do enjoy playing video games..

Jake: Of course.

Geof: Yeah in general, RPGs. I do have friends that are way into board games. Like massive collections of whatever you can think of. I got to enjoy a bit of that. But I think something’s special about tabletop RPGs. There’s just more meat, you know? In just about every aspect. Time commitment and fun, I think, are the fun factors. At least for me, it is. Epicness, weightyness, you know? Story, drama.

Jake: Yes.

Geof: I mean, it just captures you. Sucks you in.

Jake: Ok. So why is gaming meaningful to you? And also you think that, maybe, to people who don’t game so much, like, why it could be meaningful to them?

Geof: I mean, it definitely is a relationship-building experience. Once the barriers are down, I think, it’s a creativity moment where your friends or acquaintances get to create a story, and characters. It’s really satisfying. And hours of fun. I mean, that’s a good reason to get together.

Jake: Yes.

Geof: See old friends, and stuff.

Jake: That’s for sure.

Jake: So let’s talk about your game.

Geof: Ok, so we’re calling the game “Insignia” and it’s a strategy RPG of the likes of PC Tactics, Fire Emblem, Shining Force, if anybody remembers that. Anyway, where you have a set of characters that specialize in different classes and those classes are called Insignias. What we’re trying to focus on, I guess what makes our mechanics unique, at least from what we’ve seen, and a lot of these games, PC Tactics, Fire Emblem,etc. In those games you build powerhouses that can just go in and wreck everyone. We want to shy away from that and stick to the team-oriented focus. Everybody has strengths, everybody has weaknesses. Whether or not you can balance those is the determining factor of your success throughout the game. In terms of setting and story it is very bread and butter high fantasy. It’s not an intensive story, but it’s about 15 hours, 15-20 hours you can complete the campaign, and for a phone game it’s..

Jake: Good.

Geof: It’s pretty good.

Jake: You want to talk about.. I would love to hear your thoughts on your game design process. Whether that’s on the technical side of what you’re doing and/or on the creative side, like, how did you come up with this classes, decide on spells… For everybody out there who might be interested in game designing. Maybe tips or anything that could be useful for them?

Geof: Sure. I’ll start from the beginning. When I was growing up. Well, this kinda, it goes back to our experience with video games. In January 1st 2011, we had the idea of making a game. I don’t think we knew what type of game we wanted to make. We knew that we want to make a game that we’d enjoy. Somehow we settled on a strategy RPG. First we just wanted to conceptually derive how a battle would happen, why would it be fun. For us it is the tactical element. It was really just kind of experimenting, figuring out how to make things work. I was very meticulous, specifically with the graphics. And after I got it the way I wanted to I’d present it to Anthony and his wife would be like, straight up, “that’s pretty ugly”.

Jake: Wow haha. Anthony is your brother, right? And you two are creating the game together?

Geof: Yeah, he’s my brother and co-designer. This was really a hobby project. We didn’t work on it full time, like, until recently. But if you’re not skilled you have to make up for it add your time investment. There are no female playable characters in the game, which is unfortunate. There probably will be in the sequels. That’s something I kinda have to settle with because of time commitment. Only 50% of the players will be offended by that, which is isn’t bad.

Jake: Oh my god, it’s so funny.

Geof: There’s a lot of things that we haven’t implemented, and one of those was destructible environments. Another was multiplayer, though we may add that, yet. Yeah, there’s a lot of balancing. Settling in some areas and investing in others. You have to pick and choose. It’s like a director. You only have so much money and for us we only have so much time right now. And after 6 years we just want to get it done. Back in 2012, when we had a working demo, well, a semi working demo that crashed, continually. The reason we had a demo at that point was because we were shooting to enter into a competition.

Jake: Do you have any pro tips, whether it’s for, like one or two things about game design, or pro tips about RPGs? And maybe let’s expand that to skirmish type RPGs.

Geof: Pro tips.

Jake: Yes, pro tips.

Geof: Okay, well our games are going to be entirely balanced. What do you want?

Jake: Give us all the cheats. How we can crush your game.

Geof: How do you crush it? Get good. I’d say you have to use strategy. Stay flexible. Try something out then just change things up. Gosh, I love your game [Eternity SDSG] because, best part is when somebody uses an ability or something, like, in a completely unexpected way, that is, maybe even a little bit broken or against what it was intended for – it is so hilarious. I think that’s the best part. Be creative. Take risks.

Jake: Okay, so when’s your game going to be done, do you think?

Geof: Next couple of months.

Jake: And where can people find your game?

Geof: That will be on Google Play and Apple Store, Apple marketplace.

Jake: I’ll look up for you. It will be called Insignia, so if they just type in Insignia to, like, Google Play they’d find it?

Geof: Yes. Another reason we picked that name is because we didn’t say any other game with that name.

Jake: Cool. What about your best or most epic gaming story?

Geof: I never actually thought about that. Most epic? At the end of the second campaign in your game, Eternity, we dressed up like the characters. Kevin got his mom to suit him up in some chain mail.

Jake: What did you enjoy about, or what made that better than other gaming experiences, from somebody looking in? I mean why was that worth the time? Why was that so much fun?

Geof: It was, like after playing 30 sessions or something like that. I think, it’s almost like a culmination of all those epic moments. Someone looking in would probably say that’s too much time invested. Each of those 30 sessions lasted like 4 hours. But I think after investing all that time and just having all those experiences, that’s what makes the game so awesome.

Jake: That’s awesome. Cool bro! Good! That was fun.

Geof: I should have dressed up.

Jake: We both should’ve have dressed up for this. We could’ve carried swords and shields through old town haha.

Lords of Aeturnum: 3) Sapphire and Blood

•October 30, 2017 • Leave a Comment

Many Jadori of the Sapphire Tribe worshipped Renrys, the creator. Or Zodiac, the celestial dragon. That Drashkan was a disciple of Thangoruin Vy Ainamarth had not helped his cause when he became the Sapphire Beast King, leader of Frostcross and the Jadori therein. To Renrys all Jadori owed homage, that was no doubt, as she transformed the Jadori in her wise hands, bringing them strength and intellect. It was said that their race had been mere beasts before, walking upon their hands and legs. Lowly and purely animalistic.

Zodiac, that poor fool of an Eternal. Wildness was in the blood of all their kind, but Drashkan saw in the celestial dragon what he saw in the Jadori before Renrys’ touch. Rashness without wisdom. Wildness without restraint. Raw emotion. Lack of foresight. And it had caged him. A fate horrendous to all with a wild heart. But Thangoruin was different. He didn’t just live by instinct. He shaped all reality.

The winds stole heat from the fur. Each in Drashkan’s warband had an additional layer of clothing underneath their armor. Typically, a Jadori’s fur, especially those of the Sapphire Tribe, would be sufficient to keep out the frost of Iota’s tundra, but when hunting for several days the additional layer proved useful. Plus, Drashkan felt safer wearing the warm purpled cloth crafted for him by Thangoruin’s priests who had visited from the Dwarfen realm. The last night of their visit he had been granted a vision from the mighty Thangoruin. He spoke of the Chaos Stream. That he, Thangoruin, master of the elemental chaos, had created it using Zodiac’s celestial body, forming a prison for the Eternal. He spoke of a girl named Beatrix. That she would cause great harm to the Sapphire Tribe if not dealt with.

Only days later she arrived. A Chaos-Forged monster from mainland Aeturnum. She was some sort of demon creature, apparently a Human cub before her transformation. She slaughtered the warrior men of surrounding tribes, leaving their women and cubs alive. Drashkan couldn’t understand what she had to do with Zodiac, if anything, but he had been preparing for her. His warriors were already forming a ring around her from miles away. Wherever she went she would find only his hunters. No more Jadori would be attacked in their places of rest, dying whilst their mates and packs watched, furious with wounded pride.

Many of his tribal warriors carried spears or fought only with their claws. They were all patched white with heavy snow, the clouded sky having released it unabated for hours. Drashkan closed his paw around his own ice-enchanted spear, standing taller than his body. Its crystalline gem flashed a brilliant blue midst the whitened fields and gray sky. They were closing in on the three trees of the Ice Lake’s southern shore. Larger than any tree could normally grow in such conditions, they were pine with cones covered in the blood of giants. The ice witch, Kerrigan, would sacrifice the monsters to appease Midgard at the lake’s bottom, far upon the other side of Aeturnum. His men would be appeased in this storm by the giants’ blood, sucking on the crimson icicles for sustenance.

The screams of the Sapphire Tribe echoed over the wind and storm, piercing the heart of each in Drashkan’s war pack as their jaws filled with the giants’ blood. Each ear pushed off snow, standing tall atop Jadori heads. Eyes narrowed and fangs bared. Spears raised and war shouts were roared. They ran as a pack upon all fours to the Northwest, following the sounds of slaughter.

Before they could reach the remains of their ambushed pack-allies, she was upon them. She emerged from the air, appearing midst the blizzard and howling snow. Red flares and vicious heat followed immediately after, searing Jadori before they could turn. Snarls and renewed roars came as the war pack turned and closed upon their prey. Drashkan led the charge with his runic spear, taller than a Jadori. But Beatrix Chaos-Forged, daughter to Brizmir the Betrayer, leapt with her stony wings. The former Human dodged the first wave. Her Gargoyle’s skin broke the spear-tips and claws of the next group to assault her. Each wave faced her Abyssal Flares, falling into the icy drifts as charred ruins. Before long, the will of the war pack broke and they began to flee. Jadori leaving their king behind, Drashkan faced Beatrix alone. The fields stank of burnt flesh. The Human cub’s hair was covered in snow, its ends melting in rivulets around her purple eyes. A few Jadori, the Sapphire Beast King’s most loyal hunters, gathered round their leader. They began to stalk as one towards their prey, noiseless in the storm’s howl, the ice spear’s gem flashing brilliantly.

Each stony hand of the Chaos-Forged girl glowed threateningly with flaming scarlet. And a triangle brand emerged from the front of her chest as she floated just above the snow. The only scarlet color to be seen left her hands and now emanated as liquid blood from her body, falling lazily to the icy tundra. She didn’t flinch or move at all.

Drashkan felt horror for the first time as he watched. The cub didn’t shriek as would another of her kind. Her eyes didn’t register pain or fear. She didn’t seem to care.

Flaring her stony wings, she launched her silent assailant backwards into the snow. The woman who had tried to assassinate Beatrix landed near the charred remains of so many Jadori. Beatrix walked another step toward Drashkan and his pack. They roared fiercely as one. She was speaking, but the wind took her words. Drashkan just made out what her lips were forming:

“I will return.”

The demon slipped into the air once again and disappeared entirely. The triangle sword that had pierced her through fell into the bloodied snow.

One of the Jadori grabbed the brand and the pack walked to the woman in the snow.


The blonde woman lifted her head. Blood stained the left half of her face, wrapping around her eyebrow and nose. For the first time that Drashkan had seen her she had lost her confident gaze. He was certain that in this meeting she had lost the upper hand that so often belonged to her. She bowed her head to him and looked from his position over her that she might cry.

“Majesty Drashkan. I come bearing news.”

Ice was forming on her bloodied face, causing the deep flow to ease.

“From your lord husband. I’ve never liked you. But I honor your husband.”

He motioned to his warriors.

“Ensure her return to Frostcross. She will be my honored guest.”

Gaming with the Pros: Renee Wanger, RPG and Tabletop Game Reviews

•October 23, 2017 • Leave a Comment

Renee is a good friend of mine who I’ve known since High School (or maybe earlier). She’s an avid gamer who is well-connected in the Fort Collins gaming community. She’s playtested virtually all of the versions of Eternity SDSG over the years, along with perhaps dozens of games designed by other local designers. Renee loves to travel and is also a highly proficient trombone player!

In this interview she took the time to do a short review for a number of RPG and tabletop games. For those of you interested in expanding your gaming repertoire, Renee’s insights are very valuable.


D&D – 3.5 edition was the first RPG I ever played. I was a bard…a trombard (trombone bard). After that was a sorceress obsessed with fire. Then I kinda started wanting something more…diverse than D&D.

D&D – 5th edition I played in a short game. It was hard to adjust from 3.5. GMing for newbies was a little easier and made me remember how easy D&D is to teach (at first anyway).

Pathfinder – We started what was supposed to be a long and epic game of this. It didn’t make it to long and epic status but I enjoyed “getting back to my roots” because I hadn’t played a d20 game in a while when we did this. In many ways I like the simplicity of choosing one race and class and then having very few choices for character leveling. At least, until I want to do something that isn’t in my “pre-determined” skill set…!

Shadowrun – 4th/ 5th edition was the first gaming system that I really fell in love with. I wish I could remember how or why I discovered it but that is lost to time and lack of memory

Mouse Guard – How I met Mark! I was trying to make more friends after moving back to Fort Collins and went to a mini-game con at Gryphon’s. I’d still like to run or play in another Mouse Guard game.

Savage Worlds – I love this for one-shot adventures. Kinda hate it for anything else because of it’s lack of character improvement. I’m most familiar with the Deadlands setting, which is super gritty, and my character died, so I’m maybe still a little bitter. I do have VERY fond memories of playing a Firefly game in this setting and a Sundered Skies game (sky ships!).

Malifaux RPG – I heard my roommates and friends talk about the Malifaux mini’s game and I really liked the lore. When the RPG came out I played in a few sessions and then ran one for a little bit. The lore is incredible but does make me feel a little limited in what I am “allowed” to change or play with. I absolutely adore the fate aspect. Playing it out as a character was cool and I LOVED having a way to guide my players when I was GM.

End of the World – Zombies! I basically ran a one-shot adventure of this and it was quite enjoyable. It’s silly enough to be fun while at the same time being a little intense and dark.

Star Wars by Fantasy Flight – I liked this well enough. The way the dice work (with advantages and disadvantages) is an interesting spin on completing tasks. I have a similar problem here as with Malifaux in that I don’t know as much of the written lore as the people I was playing with, so I felt a little out of the loop. I still had a great time though.

Toon – Toon is a silly game where everyone is a cartoon character. I liked it because it’s just so silly, but that’s also all it is or can be so it’s not ideal for many things. But it is my favorite silly system so far.

Outbreak Undead – I ran a one-shot adventure of this for several new players and it worked out alright. I have not played it again probably more due to a general lack of interest in Zombie games.

World of Darkness – Funnily enough I have never played straight WoD game. Only different flavors of it 🙂

Changeling the Lost – I love this game. It might be my favorite but that’s a hard statement to make definitively. I have played Changeling several times and I love how seemingly happy everything is while there is a well of darkness beneath the surface. It’s like what fairy tales originally were. It also feels to me like fantastical realism which is so cool. The story based aspects of Changeling are really fun for me because anything goes and it feels like a more collaborative process even when our characters are apart in game. One of the longest running games I’ve played in has been Changeling.

Werewolf the Forsaken – I tried to run a Werewolf game but it crashed and burned. I think that I’m not a good GM for Werewolf because I have a hard time concentrating on problems rather than solutions and I’m not “mean” enough. I also felt like my players were fighting the way the game is “supposed” to work which was hard for me to reconcile.

Mage the Awakening – I loved the flexibility Mage gave me as a player and the way they dictate what magic a player is capable of casting.

Geist/ Vampire/ Promethian/ Changeling/ Werewolf/ Mage – We played a game with all of these combined and it was absolutely insane and wonderful. It may be why I am able to look past the bad editing and mediocre dice rolling system of WoD and focus so strongly on the awesome storytelling.

Fantasy Age – I am playing a modified version of this with an all lady group. The system is good enough. I like the concept of a “stunt die” that gives extra bonuses, randomly. Mostly I love this game because we are all playing fairies and I had never before gamed in a group composed primarily of (let alone ALL) women and it is fantastic.

Fragged Empire – It took me a LONG time to get a handle on this game system. Then I watched a ton of

Star Trek (the original series) and then it made more sense to me. The setting is Sci-Fi. The dice rolling is alright. I like how it almost forces groups to work as a team because the collective storytelling/ goal achieving is my favorite part of RPGs. Fragged also allows for an in-game, player directed, character development/ improvement which is neat.

Eternity SDSG – You know my history with this 😛 This is how I met about 1/2 of the people I game with now (and then off-shoots from them) and is probably my longest running campaign (I think the Changeling one has technically been going on for longer but doesn’t meet as regularly). *You can find Renee’s online review of Eternity here: http://www.drivethrurpg.com/product_reviews_info.php?&reviews_id=177921&products_id=219622

Cypher System/ Numenera – When I was first introduced to Numenera I did not and still do not “get it.” For whatever reason the world makes very little sense to me. The die system is unique. I was also playing over skype and the whole situation was bad. THEN I began playing the Cypher System (same dice rolling and game system, no lore) with a world my friend created. After a few sessions the dice rolling made WAY more sense and I have been enjoying the flexibility and player-driven moments of intensity /effort that the system allows me to create.

Fate – I did not think I was going to enjoy Fate at all. It looked too structure-less to work and then I played it. I had an immense amount of fun, there was so much laughter and creative thinking and collective input to the story. I think this system is ideal for players and gaming groups who are comfortable with one another and have done gaming or improvisation before.

Costume Fairy Adventures – I found this game on Kickstarter and while I haven’t yet played it I am still just SO excited about my outfit determining what I’m good at. Oh, and I get to be a FAIRY!!


Tabletop Board/ Card Games

My start to advanced board games was probably Settlers of Catan, which I played a lot for a while and now am not as interested in playing. I have a friend who does game development in his free time and as such always seems to have new games for us to play. I like co-op games and competitive games. Most important to me is the gameplay itself. I like winning but if the game isn’t enjoyable to play it doesn’t matter if I win or not. I tend to be upset by games that punish me for not doing things. I would rather be rewarded with points and just not gain any if I don’t work towards particular goals.

I used to spend a lot of time playing the Pathfinder Adventure card game. I liked having a deck that I built over time and things that were hard at the beginning became easy. I got frustrated at the “farming” that became necessary late in the game to get the new cards that I wanted. We still play on occasion though.

Among my most “enjoyed and would play again” games are: 7 Wonders, One Night, Codenames, and Dead of Winter.

One time I spent a whole day playing the old school Civilization board game. I was a little worried that I’d lose interest with so long of a game but it was really fun and there was enough going on that I felt engaged the whole time. I’d like to do that again but haven’t found the time.



I have played Malifaux two or three times at the behest of my roommates. I end up feeling bored and stupid because I haven’t put any time into learning the intricacies of the game. I also struggle with the direct opposition that is a necessity to win.


Gaming Websites

I think I visit none because my primary goal with games is to interact with people. Doing a lot of research or self-motivated study is not really something I do. I have enjoyed backing games on Kickstarter. Feeling like I’m part of the creative process is fun for me. There is one particular creator – John Wrot of Gate Keeper Games – whom I follow on social media and plan to back all future projects.




Eternity: http://www.drivethrurpg.com/product/219622/Eternity-SDSG

D&D 3.5 edition: https://www.amazon.com/Dungeons-Dragons-Rulebook-Roleplaying-Slipcased/dp/0786934107

D&D 5th edition: http://dnd.wizards.com/

Pathfinder RPG: http://paizo.com/pathfinderRPG

Shadowrun: https://www.shadowruntabletop.com/

Mouse Guard: http://www.mouseguard.net/book/role-playing-game/

Savage Worlds: https://www.peginc.com/product-category/savage-worlds/

Malifaux RPG: https://www.wyrd-games.net/through-the-breach/

End of the World: https://www.fantasyflightgames.com/en/news/2014/9/3/the-end-of-the-world/

Star Wars by Fantasy Flight: https://www.fantasyflightgames.com/en/products/star-wars-edge-of-the-empire/

Toon: http://www.sjgames.com/toon/

Outbreak Undead: https://www.kickstarter.com/projects/huntersbooks/outbreak-undead-2nd-edition-starter-kit

World of Darkness: http://www.white-wolf.com/

Changeling the Lost: https://www.alibris.com/search/books/isbn/9781588465276?bookbin=14324470932&gclid=EAIaIQobChMIkqGT5KqH1wIVSbXACh1-Qg-gEAQYASABEgK3h_D_BwE

Werewolf the Forsaken: http://www.drivethrurpg.com/product/1716/Werewolf-The-Forsaken?it=1

Mage the Awakening: http://theonyxpath.com/category/worlds/chroniclesofdarkness/magetheawakening/

Fantasy Age: https://greenronin.com/fantasyage/

Fragged Empire: http://fraggedempire.com/

Cypher System: https://www.montecookgames.com/store/product/cypher-system-rulebook/

Numenera: http://numenera.com/

Fate: https://fate-srd.com/

Costume Fairy Adventures: http://www.drivethrurpg.com/product/144358/Costume-Fairy-Adventures–Core-Rulebook


Board Games/ Card Games

Settlers of Catan: https://www.catan.com/

Pathfinder Adventure card game: https://boardgamegeek.com/boardgame/133038/pathfinder-adventure-card-game-rise-runelords-base

7 Wonders: https://boardgamegeek.com/boardgame/68448/7-wonders

Codename: https://boardgamegeek.com/boardgame/178900/codenames

One Night: https://boardgamegeek.com/boardgame/147949/one-night-ultimate-werewolf

Dead of Winter: https://www.plaidhatgames.com/games/dead-of-winter

Civilization: https://www.fantasyflightgames.com/en/products/civilization/



Malifaux: https://www.wyrd-games.net/malifaux/


Game Designers

John Wrot of Gate Keeper Games: https://twitter.com/gatekeepergamin?lang=en



Aeturnum Gaming and Eternity

Facebook Page: https://www.facebook.com/EternitySDSG/

Twitter: https://twitter.com/jtegtman

Lords of Aeturnum: 2) The Frozen Jungle of Frostcross

•October 15, 2017 • Leave a Comment

The Southern edge of Frostcross was outlined by a crag that jutted up from the city’s surroundings. The city’s dome was built along the crag’s edges, spreading over the surrounding fields until reaching the icy plains of Iota. All under the transparent dome of magic and architecture was warmth and pleasant humidity. Immediately outside the dome’s elevated legs and wind barriers was snowy tundra and blizzard.

Admaer Gare had been in the tents belonging to the honored guests of Frostcross for a week now. Three tents strung together to create a communal tent, with individual sections for sleeping. The tents were placed adjacent to the crag of Frostcross to communicate to the city-state’s honored guests that they should never fear for safety while visiting. The city’s customs were less comforting to Admaer after the third refusal from Drashkan’s aid to see the Sapphire Beast King this week. Drashkan was known for his violence and Admaer was beginning to feel less welcome. He had posed his travel to Iota as a political mission for Pandaemonium, his homeland. The barren wastelands of Pan, as its commoners called it, were an ocean apart from the frozen continent of Iota. Yet the relationship between the two had always been friendly. Frostcross had been an ally of Pandaemonium when the assault was led against the Jester’s fortress. Though Belladonna, the Human city-state in Iota to its Eastern edge, had been an ally at that time as well. But they had also since formed allegiances to both Morgana and Leonic. It made sense for Pan to send an emissary to Frostcross. They couldn’t allow for the lion men of Jadori to also ally with Morgana and Leonic. Pan would start to become outnumbered by their foes. So they sent Admaer.

But Admaer hadn’t truly come for that reason. He was here for the Order of Strife.

Men were approaching the tent of the honored guests of Frostcross. His horned knuckles gripped the pommel of the dagger strapped tightly around his left upper arm, under the flowing toga of the Pan elite.

Bastielle the Seraf opened the flap to Admaer’s section of the tent, smiling when he saw the Asura holding the short sword he called his dagger. Admaer could make out Bastielle’s guards just outside.

“I take it you haven’t had luck with Drashkan.”

Admaer waited long seconds before replying. “What have you heard?”

Bastielle sat, snow from outside the dome still melting down his fine hair. “There’s much to share about Lanias and the Time Bridge. But to start, from what I understand, a Chaos-Forged has been appearing around their outer villages, slaughtering their warriors but not their women or children. I hear the Sapphire Beast King himself has been hunting the creature. Perhaps that’s why he has not yet met with you.”

Admaer sheathed his dagger and lowered his eyes. Bastielle waited a moment and thought about speaking, but took the cue. He stood up and began to leave the tent. In his younger days Admaer had been one of the guards assigned to protect a young Human girl, the daughter of an advisor to the Emperor. Beatrix, daughter of Brizmir the Summoner, had been poisoned by one of those guards. Brizmir had defected from Pandaemonium and his daughter had paid the price following the Emperor’s unpleasant verdict. Admaer had poisoned the girl under allegiance to the empire.

Bastielle gave his retinue a slight nod as he joined step with them leaving the tents. He could just make out the outline of Admaer through the corner of his eye.

The whole of Frostcross glistened with crystalline sunlight that refracted from light snowfall over the dome. Much of the city-state was jungle-like in vegetation and construction. The Jadori didn’t rely on paths and coherent building structure to find their way around. For them it was best to build their home in a way that most resembled nature, yet met their needs for safety and convenience. The two among Bastielle’s followers who were the gray Jadori of the Sapphire Tribe led the way through the city-thicket as Bastielle reflected upon the Asura who led the Claws of Redemption.

Admaer seemed capable yet emotionally unsure regarding his past. Bastielle couldn’t tell if Admaer feared the girl he poisoned, or mourned for her twisted fate. Either way, he would certainly wish the girl had just died from the poison. It would have been simpler. It was rumored that Brizmir, using powerful Summon magic, had summoned a gargoyle into his daughter’s body, giving her immunity to the poison that would otherwise have killed. But Chaos-Forging, as the form of magic is known, destroys a persons’ psyche. The mortal and chaos beast merge into one being, forever scarring them both. And Beatrix’s psyche was not helped with her father’s violent death. Beatrix had become a monster.

But Drashkan needed to be spoken with. Especially given Lanias’ progress on the Time Bridge. And his increasing frailty. The Order of Strife needed Frostcross to protect the last Time Mage. While Beatrix was around, Bastielle could not trust Lanias’ safety to Admaer alone.

* * * * * * * * * * * *

            Admaer heard another person enter the tents of the honored guests of Frostcross. Tears blurred his eyes. So rarely did tears come. He was born a warrior. But that girl’s fate disturbed him in a way that war and pestilence and fear and slaughter had not. He was going to kill her. That’s certainly where his path was heading, because Bastielle would know that Beatrix’s would cause Admaer agony. The Order of Strife did not allow new members among its twelve without thorough knowledge of them.

So when he heard the person entering his tent, he dried out the tears and stood to face them. Though the Jadori were a large race, Admaer was a giant among his own, and his horns scraped the tent’s ceiling as he stood. He would tell Bastielle or whatever servant he had sent that Beatrix could be counted dead. That he, Admaer, would prove his worth and loyalty to the Order. And a dagger slid between his ribs, carried by the blonde woman from Kel-Nagrand he recognized as Myra.


Gaming with the Pros: Alex Taylor, Writer and Gamer

•October 9, 2017 • Leave a Comment

Who We’re Interviewing Today

First of all I’m Alex. As a writer, I’ve been interested in writing since I was really little. And especially since I started reading fantasy. Starting with the book Eragon by Christopher Paolini. Ever since I read that book, especially since he was so young when he wrote it and I was maybe 10 or 11 when I read it, I thought “this is going to me. I’m going to be the next fantasy writer.” Since I read that book I just really wanted to dive into writing. I started in 6th grade with the beginnings of my first novel, and it was terrible, but it was so much fun that I had to continue doing it. And I’ve been doing it – I hope I’ve improved at least a little bit since then. I’ve also broadened my horizons a bit. I still do a lot of fantasy writing but I’ve kind of moved on to other things as well whether it be for college classes, the required things like realistic fiction, or in just my own way reading more horror and getting into the horror genre as a writer as well.


How Long Have You Been Gaming

I started gaming when I was 9 years old but my interest in gaming comes from a long time before that because my Dad played D&D and he would have his friends over for D&D when they would play campaigns together and things like that. I was always wanting to play or learn more about the game but I was always more on the sidelines until my Dad finally introduced it to me when I was 9 years old. But it was a very simplified, dumbed down version of D&D where the stats were like, instead of intelligence you had brains, or instead of constitution you had tough, or something like that. So we played kind of our first mini adventure to test the waters back then, including my little brother who was probably 7 or 8 at the time. And it went really well and I’ve been playing ever since then. I’ve play-tested some other games like Eternity, and played a lot of D&D since the 3.5 edition. Other games like Pathfinder as well. As you know I tried to develop my own game for a while, which didn’t end up going anywhere in particular. But it was a fun little experiment to test out. It came out of the mind of a middle schooler, which is fun.


Genres You Most Enjoy

In terms of genre both for gaming and for writing, fantasy and horror have to be my go-to’s. Science fiction to a certain point as well. I’ve been playing a lot of games based on what I’ve been reading and writing, like Betrayal at House on the Hill, which is a fantastic game by the way, and I would highly recommend if you haven’t played it before. It’s great. I also tried playing Call of Cthulhu with some friends which is another fantastic RPG. But I think what’s best about the genres of horror, fantasy, science fiction, those kind of genres, is that they really open up your imagination and allow you to read about, imagine, play things that you couldn’t have possibly have seen before, that have to come straight out of your mind, you know? So I think the creativity and freedom that comes with those genres is what’s so liberating about them. What makes them so great. If I want to come up with a fantasy setting, I might have experience that I draw from in real life, but I mean, I’ve never seen these settings before. I’ve never seen these grand cities or towering castles, or whatever. It’s just out of my imagination that I have total and utter control over what it looks like. Because it’s a fantasy world or some kind of supernatural thing it has freedom from someone saying “oh that’s not realistic” or “that doesn’t exist.” It just allows you so much leeway when you’re making these things because there’s no – and sometimes there is – but there’s not always this expectation that it has to be realistic or fit into a real-world scenario kind of thing. And I enjoy that. The ability to create anything.


Individual Games You’re Playing Most

The game that I’m playing the most right now is D&D 5th edition and that is also my recommendation for new players who want to get into specifically roleplaying games like RPGs. D&D 5th edition is just a great way to go. I’ve enjoyed the other editions like 3.5 and 4e but I just think that 5th edition is really streamlined. It’s beginner-friendly. I’ve taught numerous people how to play. I was able to get a group going with my friends from college. Within a couple weeks, maybe even shorter than that, we’d all learned the game and were able to play it together. We’ve been having fun with it ever since. A lot of these people had come in with no D&D experience before. So it’s been a great tool to show them about RPGs and gaming.

If you’re looking for more board games though, I haven’t played that many but I would recommend Betrayal at House on the Hill. First of all I love it because it changes every time you play. And that’s one thing that I think makes a game great, is replayability. And that has a ton of replayability. But at the same time it also introduces elements of strategy that I think new players appreciate because there’s a lot of scheming and strategy that goes into it. But you’re also not necessarily by yourself when you play that game because a majority of the table’s probably going to be on your side. Unless you’re the traitor in which case you’re on your own. It introduces a lot of elements of what makes games great in the first place. And it’s not too difficult to play. Numbers never get higher than 7 or 8 so it’s not super complicated. There’s not a lot of math to it or anything. It’s just a fun game.


Why Do You Game

I think when it comes to gaming and writing they’re both exercises in imagination. Especially for gaming and sometimes for writing too there’s this aspect of community-building. For a class maybe two years ago, for Anthropology, one of my papers had to be on a community and I chose a D&D community. I wrote a paper about D&D and how it functions in an anthropological setting. But I just thought it was so interesting how it brings people together. And gaming in general allows you to be with friends, hang out with friends, and practice those creative skills and imaginative skills that you can’t otherwise. I mean there’s no better ways to test your limits, test your acting ability, your critical thinking skills, your strategy than there is in an RPG. There’s no better way.


Why Do You Write

I think to a certain extend it is definitely an obsession. I, and I think my entire family would agree with this because we were all close growing up, but we all have had just a love of stories and storytelling. I mean I will devour stories any way they come: video games, books, TV, entertainment. Just because I love it. Being able to see these things is great but being able to create them is an entirely new thing. I think it’s a bit addictive, honestly. Crank out the first story and you see a finished product that you have that your mind created and you just have to look at it and say, “I can do this again.” And then again and again and again. Until you know you can’t stop. It’s just something that you want to do with your life. It’s something that’s permanent too, especially if you get published or that kind of thing and make a name for yourself. That’s going to be around for a long time. It could even last until after you’re gone, which is important too. I’ve always thought that the best path to immortality is to publish a good book.


Pro Tips

One thing I would recommend that I kind of just learned this past couple years is to not be afraid of what I call thought journaling, which is essentially just writing down your ideas in an almost diary-esk fashion and just talking to yourself whether it be on a computer screen, typing, or writing in a journal or something. And writing about your stories before you even begin them. It’s a fantastic way to get your thoughts down on paper. It helps your flow of ideas and it forces you to ask questions about your own story before you ever begin that can be answered before you run into problems down the line. I would also recommend, and I don’t follow this as much as I would like, but writing regularly really is the best way to go. When I was writing for Nanowrimo (national novel writing month) I had to write 1,700 words a day or something to keep up with the contest. It made it that much harder to stop writing once November was over. And now that I’m a long way removed from it and I haven’t been writing as regularly it’s hard a lot of the time to come back to a blank page and start all over again every day. Once you get into that rhythm and you find that you can definitely make time for it, whether it’s 200 words a day, 500, even just a sentence a day. Once you learn to make time for it and fit it into your schedule it makes it that much easier to continue to do so, to continue to write. And also one thing that I’ve told other people who are friends of mine that do writing is to not worry too much about your first draft because it’s going to be terrible. The first thing you write is most likely going to be terrible. But you just have to keep coming back to it. Keep working on it. But getting your thoughts down on paper is the most important thing. Because you can’t revise anything if there’s nothing to revise.

As a GM I guess, one of the things I would definitely recommend, and this goes for players as well, is really getting into your characters. It will really help your roleplaying games. Because even at first if people think you’re silly or something like that it really gets other people into it as well. If you’re the first one to take that initiative it really helps other people experience the game and get better through that. And what I mean is really take your character to another level. If you want to do an accent, do an accent. If you want to have a specific quirk that your character has, go for it. But if you really stay true to your character and make your character interesting, give him flaws and things like that, it’ll make for a better experience for everybody. And same things goes for GMing. You really have to get into your NPCs minds. I think some of the most fun is when you can have a conversation between your NPCs, just you talking. And players can listen to a conversation like that and get into it. But if you’re not putting the effort into making those characters sound different or to making them feel like different people then it can get boring for the players. So that’s a really great way to improve storytelling I suppose. And this is something I actually learned from you when you GMed for us all those years ago. Describing everything you do, and as a GM allowing players to describe what they do. Even if it’s just a simple attack. Having that mental description makes the game so much more enjoyable and paints so much a clearer picture for the players. I think the bad or boring gaming experiences come from when you just have the “I attack – ok, you deal this much damage” thing. And that for like an hour. Have fun. That’s what gaming’s all about.


What You Want to Promote to Gamers

In terms of inspirational material for writing or gaming even, I’ve found that the stories of H.P. Lovecraft are fantastic. Their storytelling are amazing. His worlds and mythos are so interesting that it makes for one, great stories, and two, great inspiration for further writing/ reading. And then I would recommend just reading as much as possible, in general. I don’t do enough of this. I wish I did more. The more reading you do, seriously, the better writing you will do, the better stories you will tell, and the better your experience will be.


Gaming Resources You Use and Recommend

Oh man, that’s tough. It can be hard to find stuff. Most of the time I find out about new games or new books from word of mouth or from friends that have played or read them before. I’d only found out about Betrayal on House of the Hill by going to a local game store and just browsing for games because my friends and I had decided we wanted to play a game but we didn’t know which one. So we just browsed until we found one and somebody at the store kind of tapped me on the shoulder and said “that game you just picked up is fantastic.” So we ended up buying it. Aside from that, just Google reviews. Because it’s tough to find exactly what you’re looking for.


Best (Epic) Gaming Story

Oh my gosh that is a tough questions. Oh man. Best, most epic gaming story. There’ve been so many adventures and so many quests and battles and everything, it’s hard to choose from any one. I mean I keep trying to think back and I played a campaign over the summer that was a lot of fun. And that had some epic fights and stuff like that, but I could keep going back even further and it’s hard to single out one because playing these games you get such a great variety of stories. When you ask for an epic gaming experience that could be anything from, you know, a great conversation with one of the funniest NPCs you’ve ever seen to the most climactic battle you’ve ever been in. So that’s tough.

But there was one moment – if I’m going to go with an epic fight. There was a moment where, in a campaign where my little brother was GMing for a group of ours over this past Summer, we were fighting in a tower in the Feywilds – this kind of dark tower that was corrupting the Feywilds. We were in the middle of climbing this tower when we came across a hydra, and it was a big issue for us. But a few turns later we polymorphed it into I believe a frog, and threw it into a cloth bag, and tossed it into the lake to not worry about it anymore. You know, continue up into the tower. So we thought we were done with it. And then when we got to the top, and this is going to be hard to explain because it’s got a lot of backstory but I’ll try to sum it up kind of as best as possible.

But a villain was there that was a demon who my original character, who was a warlock, had made a pact with. We found out that he was working with another villain from earlier on in the campaign who had been part of another one of our party’s backstories. So my brother was kind of meshing two of the character’s backstories together in this gaming session.

The paladin in our party who was kind of the nemesis of the villain the demon was working with got teleported to the top of the tower where his dark paladin nemesis was standing, waiting for him. All while the demon left in the room with us decided to re-summon into the room the hydra that we had turned into a frog and tossed in the lake. So while we were trying to fight this, I think it got up to a 13 headed hydra, in the middle of this room in the tower, our paladin was left alone to fight the dark paladin that had killed his mother, and stuff like that. It was just an epic fight. And it ended with our paladin who, at the top of the tower, got to low enough HP that he didn’t think he was going to be able to win the fight anymore. So he just bull rushed the dark paladin and knocked him off the edge of the tower. And then a couple checks later we found that the dark paladin, while he was falling, pulled our paladin down with him. And so we were all just waiting for the Dexterity check to see if our paladin could grab the edge of the tower and survive. It was crazy. But he made it. And I think he ended up kicking the dark paladin off his leg to crash hundreds of feet below. That was a pretty epic fight, and one that I think all of us remember pretty distinctly. Our GM did a really good job with it.




Eragon, Christopher Paolini: http://www.alagaesia.com/

H.P. Lovecraft: http://www.hplovecraft.com/



Eternity: http://www.drivethrurpg.com/product/219622/Eternity-SDSG

D&D 5th edition: http://dnd.wizards.com/

Pathfinder RPG: http://paizo.com/pathfinderRPG

Call of Cthulhu: https://www.chaosium.com/call-of-cthulhu-rpg/


Board Game

Betrayal at House on the Hill: https://boardgamegeek.com/boardgame/10547/betrayal-house-hill


Aeturnum Gaming and Eternity

Facebook Page: https://www.facebook.com/EternitySDSG/

Online Games of Eternity

•October 6, 2017 • Leave a Comment

If you haven’t played Eternity yet, here’s your chance! We will be hosting a series of games on https://roll20.net/. That’s right. Online games with the guy who created Eternity. All free.

The games will go about 2hours. We will schedule the game around player’s availability. Roll20 is a terrific site that allows for online gaming with a number of tabletop systems. It’s easy to pick up and makes gaming with Eternity very fun.

Leave a comment if you want to play and we will schedule a time!